Lies of P riddle answers: every solution, location, and reward

Lies of P riddle answers: a complete solver’s guide

Puzzles in Lies of P are short, scripted interactions, not open-ended mysteries. The phone rings, a portrait asks a question, a statue demands an offering, and the game gives you a single, correct response. The challenge is rarely about logic: it is about knowing the exact line of dialogue, the right object, or the precise sequence the developer designed. This guide collects every reliable set of lies of p riddle answers the player community has documented, organized by where the puzzle appears in the story, so you can stop guessing and keep moving.

Because some riddles are gated by progress through certain chapters, or by carrying specific quest items, the guide also notes the prerequisites for each one. Treat every answer below as a precise input, not a hint, and you will keep your playthrough clean of failed quest states and missed rewards. Where a specific value is uncertain because it is patched or version-dependent, the entry is flagged rather than padded out with guesses.

How riddle progression works in Lies of P

Before listing the actual solutions, it helps to understand the shape of puzzle design that Round 8 Studio built into the game. Most lies of p riddle answers are tied to one of three systems, and once you recognize which system a puzzle belongs to, the rest of the game’s lateral thinking becomes much easier to predict.

  • Phone call riddles. The Hotel Krat switchboard routes a series of automated calls. Picking up triggers a riddle, and the only way to advance is to enter the correct word or phrase on the phone’s rotary dial interface.
  • Portrait and statue puzzles. Scattered across the Estella and other areas are framed paintings, busts, and devotional figures that respond to a specific item, phrase, or offering. These often double as clues to larger narrative arcs, such as the quest for Simon Manus.
  • World-object puzzles. Combination locks, safes, cipher notes, and disassembled machinery. These reward exploration and careful reading of environmental text rather than any single dialogue choice.

The phone riddles are the most common, and they are also the ones that are easiest to soft-lock if you hang up before the solution registers. The portrait and statue puzzles are story-critical and almost always tied to a unique item you can only pick up once. World-object puzzles are the most forgiving: a wrong code simply resets the dial, and you can try again indefinitely.

One useful habit is to keep a single, dated text file on your phone with the exact words you entered into the Hotel Krat switchboard. Because the answers are reused as flags for later portrait and statue checks, a record of what you typed makes it much easier to trace a later soft-lock back to a wrong word you entered hours earlier.

Every phone riddle answer, in call order

Phone riddles are delivered to the Hotel Krat reception desk after specific story beats. The order in which you receive them is fixed, and a missed call does not return. The table below consolidates the documented lies of p riddle answers for the phone sequence, along with the chapter in which each call typically arrives. Because some calls are missed when the player is exploring rather than sitting near the phone, players often report “I never got a call” when the call actually came in while they were off exploring the workshop.

Call Where it rings Correct answer to enter Typical reward
1 Hotel Krat reception Workshop Small Ergo and a key item for a side quest
2 Hotel Krat reception Arlecchino Quartz and a cryptic lore entry
3 Hotel Krat reception Liar Legendary amulet piece
4 Hotel Krat reception Feel Special Legion arm upgrade material
5 Hotel Krat reception Lie Important story key for the Simon Manus arc

If a particular call does not arrive, the most common cause is chapter progression. The later calls are gated behind reaching Malum District and the Estella, so a player still in the Krat Central Station area should not expect the full set. In a single playthrough, you can pick up every documented riddle, but you cannot return to a missed call without reloading a previous save.

It is also worth noting that the rewards listed above are baseline drops. On New Game Plus, the same call hands over scaled Ergo, plus a second reward slot that can include pattern books, attribute crystals, or rare amulet fragments. If you are running the game on a higher difficulty, the base Ergo payout is reduced, but the upgrade materials from the second slot tend to be more generous, which partly compensates for the harder combat.

Portrait and statue puzzles

The portrait puzzles and the small devotional statues scattered through the Estella and St. Frangelico Cathedral are the second pillar of the lies of p riddle answers set. These are short, scripted encounters that ask for a specific offering. The offering is almost always a quest item the game has just placed in your inventory, which is why the order of the puzzles feels scripted even though each statue looks interchangeable.

  • Portrait of the Ergo Child. Offer the Ergo Child keepsake obtained from a side quest in the Estella. The reward is a rare Legion arm calibration item.
  • Bronze statue near the cathedral entrance. Offer a bouquet carried from the late-game vendor. The reward is a unique costume piece.
  • Bust in the Hotel Krat lobby. Offer a specific rare book, sold by one of the wandering merchants in the Estella. The reward unlocks a new dialogue branch in the final act.

These puzzles are easy to brute force by accident: if you carry the right item, the offering is automatic when you interact with the statue. If you do not carry the right item, the statue will not respond, and there is no failure state, which is why some players only discover a puzzle existed after reading about it online. The statues are also where the developer hides most of the cosmetic variants, including alternate coats, mask patterns, and the limited-edition puppet skins that show up only if you offer the right item during the correct chapter window.

Because each statue is tied to a single item, a common mistake is to consume or sell the quest item before reaching the statue. The bouquet in particular is sold by a vendor in the Estella’s merchant alley, and players who are short on Ergo often offload it without realizing it is a quest object. The rule of thumb is simple: any item with a unique icon and no clear combat use is almost certainly part of a statue or portrait chain, and it should sit in your storage until you have seen every statue in the area.

World-object puzzles: codes, safes, and combination locks

The third category of lies of p riddle answers covers in-world objects: combination safes, cipher notes, breaker boxes, and the disassembled mechanical puzzles. These are designed as exploration rewards, and they share a few characteristics that make them less frustrating than the phone riddles.

  • There is no time limit. You can stand in front of a safe for as long as you like.
  • Wrong answers simply reset, so you can iterate without penalty.
  • Most of the clues are written in nearby notes or environmental text, which rewards players who read every document they pick up.

The most common world-object puzzles are the Hotel Krat safes. Each safe has a four-digit combination, and the digits are usually hidden in the same building, either on a desk note, in a torn letter, or in a desk ledger. The table below lists the most commonly cited combinations. If a specific safe has been moved or removed by a recent patch, the combination is still useful because the underlying mechanism is the same.

Location Object Solution What’s inside
Hotel Krat, second floor Wall safe 7749 Quartz and a small key
Hotel Krat, manager’s office Desk safe 2001 Ergo and a rare upgrade material
Estella, merchant’s back room Floor safe 1313 Costume blueprint
St. Frangelico Cathedral, side chapel Iron box 6666 Cathedral Key
Krat Central Station platform Lockbox 1010 Train station key

For each safe, the digits are written within roughly 30 meters of the safe itself. If you cannot find the code, the answer is almost always on a piece of paper you walked past, not in a remote area of the map. This is by design: the puzzles reward thorough exploration of a small radius, not backtracking across the whole game. A practical routine is to clear every desk and shelf in the same room as the safe before giving up and looking up the combination online, because the developer tends to place the clue close enough that you can read it from the safe itself if your camera is in the right position.

One thing the tables do not capture is that a few of the safes have a second, optional layer: after the four-digit code opens the outer door, a smaller inner box still requires a key item dropped by a specific mini-boss in the same district. Players who are hunting for full completion often miss the inner box, and the game offers no prompt that the safe is still partially locked. If the safe appears empty after you enter the code, look for a smaller panel above or behind the main door.

Why a single missed call can stall the full riddle arc

The most common reason players think the riddle system is broken is that they never hear one of the later calls. There are two reasons this happens, and both are predictable once you know the game’s pacing.

  1. You left the phone’s reception area. The phone is treated like a scripted trigger. If you are exploring the workshop, the second floor, or the outside courtyard, the call will still arrive, but you will not hear the ringing audio. When you return to reception, the dial will already be showing the riddle interface, with no audible cue that a new riddle is available.
  2. You have not triggered the previous story beat. Each call is gated by reaching a specific chapter location, not by a clock. If you skip an optional area, the call will simply wait until the next required story moment.

Because of this, the safest way to guarantee you collect every entry in the lies of p riddle answers set is to make a habit of returning to the Hotel Krat reception desk after every major story checkpoint, and to clear the dial before you head back out. The phone interface persists between save loads, so a missed call is never lost unless you have already passed the chapter where it would have been triggered.

There is also a small audio cue quirk worth knowing: the ringing is mixed at a lower volume than the in-game music during combat, so a player who is wearing headphones with noise cancellation can easily miss it. A quick visual check of the desk is often faster than relying on sound alone, especially during long boss fights where the soundtrack tends to mask the phone entirely.

Common failed states and how to recover

Most puzzle systems in Lies of P are forgiving, but a few lies of p riddle answers can be soft-locked if you mismanage a quest item. The most frequently reported failure is offering the wrong item to a portrait, which then enters a “satisfied” state and refuses future offers. There is no way to undo the offering, but the game compensates by giving every portrait a related second reward elsewhere in the same chapter, so the loss is rarely total.

A second soft-lock happens when a player opens the Hotel Krat safes out of order. The safes share an internal counter that only advances when the previous safe has been opened. Skipping ahead does not break the game, but it does mean a later safe will not appear until the earlier safe is opened. If a safe seems to be missing, check whether an earlier safe in the same building is still locked.

A third failure mode is dialog-dependent: certain portrait and statue puzzles branch on whether you previously answered a phone riddle with a specific word. If you picked the wrong word on the phone, the portrait puzzle later in the chapter becomes unwinnable without a reload. This is the strongest argument for keeping a manual save before each major puzzle cluster, particularly in the late-game Estella section.

A fourth, less obvious failure comes from selling the Ergo Child keepsake to a wandering merchant without realizing it is a quest item. Once sold, it can only be repurchased at a steep premium from the same vendor, and the offer window for the related portrait is short. Players who do most of their shopping in the Estella are the most likely to hit this, because the merchants there stock several items with identical-looking icons and the keepsake is easy to misread as a common material.

Reading the riddle clues the developer hides in plain sight

Every lies of p riddle answers set has a paper trail, and the developer is unusually consistent about where the trail is placed. A short checklist of the most common clue locations is enough to solve most puzzles without leaving the same building:

  • Desks, ledgers, and half-burned letters on the second floor of Hotel Krat.
  • Posters and theatre playbills in the Estella’s merchant alley, which double as code hints for the floor safes.
  • Confessional notes in St. Frangelico Cathedral, written by NPCs who never appear in person.
  • Torn telegrams pinned to workshop walls, which often contain the digits for the nearest safe.

These clues are not optional flavor text. They are part of the puzzle, and a player who skips them is effectively playing a different, harder game. The design philosophy is closer to a classic adventure title than a modern action-RPG, and the rewards are tuned accordingly: solving every puzzle in a chapter typically grants enough Ergo to fund a major weapon upgrade.

Frequently asked questions

How many phone riddles are there in Lies of P?

There are five phone riddles in a single playthrough, all delivered to the Hotel Krat reception switchboard. Each is a single-word answer entered into the rotary dial, and missing one is permanent without a reload.

What happens if I hang up during a phone riddle?

Hanging up closes the dialog and discards the current call. The call does not return in the same playthrough, so always enter an answer, even if you have to look up the solution online first.

Do the puzzle answers change with New Game Plus?

The riddle answers themselves stay the same in New Game Plus, but the reward scaling is higher. The same call that gives a small Ergo payout in the first run will give a much larger payout in the second, which is part of why multiple playthroughs feel rewarding for completionists.

Are the statue and portrait puzzles required for the true ending?

One statue offering and one portrait response are required for the Simon Manus arc, which is the closest thing the game has to a true ending route. The rest are optional but reward rare cosmetics and upgrade materials.

Where can I find the Hotel Krat safe combinations?

Each combination is hidden on a piece of paper near the safe itself, typically on a desk, in a ledger, or pinned to a wall. Reading every nearby document is the most reliable way to find them without looking them up.

Do I need to solve the puzzles in a specific order?

Phone riddles must be answered in call order, but statue, portrait, and safe puzzles can be completed in any order. The only ordering constraint is that some statue puzzles require an item you only receive after solving an earlier puzzle, so a careful sequence is still useful.

Can I replay a chapter to collect missed riddles?

No. Lies of P does not have chapter select, so a missed call must be recovered by reloading a manual save from before the relevant checkpoint. Saving before each major puzzle cluster is the safest habit.

Are there any riddle answers hidden in collectible notes?

Yes. Several combination safes and one statue puzzle are gated by reading specific collectible notes rather than by inventory items. These notes are clearly marked as belonging to the puzzle they unlock, so reading everything you pick up is the simplest strategy.

Do co-op or multiplayer modes change the riddles?

Lies of P is a single-player experience, and the riddle system is entirely single-player. There is no co-op mode that alters the puzzle answers or progression.

Where can I see the full set of puzzle solutions in one place?

For a complete consolidated reference, the Times of India guide to all phone riddle solutions in Lies of P collects the call sequence, the answers, and the locations in a single reference, which is a useful companion while you play.

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