We are a team of specialists who are able to develop the design of a gaming environment at a high level. This will ensure the overall atmosphere of the game, which will captivate gamers with its thoughtfulness and detail.
Let’s consider what the process of creating a gaming environment that is used in both 2d and 3d formats includes.
At the initial stage it is important to focus on the overall picture of what is happening in the game; minor details are not considered here, but the whole thing is covered
After choosing a concept, you need to draw sketches for a specific setting where the events in the game will take place
All the little things are being adjusted that will ultimately shape the design of the gaming environment.
Thanks to this sequence, the environmental designer creates the necessary atmosphere for each event setting. Our team will be able to accomplish all this by providing a quality product that will satisfy the customer.
The price for large projects and tasks for individual technical specifications are discussed individually with the client at the time of drawing up the cooperation agreement.
The environment of the game is one of the important aspects due to the fact that it forms the overall atmosphere of the game. In this case, the environment is projected for a specific vision of the game process (theme, meaning, location of events, and much more). This could be the area of science fiction, historical events, or incidents in space. And how realistic the environment will be depends on the professionalism of the specialist. In this case, the game environment artist has a great responsibility to create the realism of the game environment. And for this, specialized programs are used to create the design of a gaming environment. For example, Photoshop, Maya, Houdini, Substance Designer, 3D-Coat and many others.
The specialist’s task is to form the main resource mass and visual components that the gamer has to deal with in the game: streets, trees, houses, furniture, parks, etc.
Before you start creating an environment design, you need to think through in detail and imagine how each element of the game scenario should look like: the path, the actions of the characters in a given environment, their capabilities, etc. all the little things must be taken into account, since they form the overall gaming background.
For many orders, we involve an art director who will manage the work of all departments involved in creating the design. Each artist will directly carry out the tasks assigned by the art director.
His task is to create the game environment concept art of the future 2D or 3D project. Our experts always take as a basis the history, ideas and world in which the game will take place.
This specialist will lead a group of artists who are engaged in creative work. The lead artist is the main inspirer of the design team, who directs their work in the right direction to ensure that the client achieves the goals.
Game environment artist fulfills various customer requirements using his experience and creative talent. Regardless of the game genre, he will be able to implement any solutions.
His task is to ensure that the team completes its tasks quickly and efficiently thanks to his chosen direction in solving problems. He is responsible for the quality of the work result.
Our character artists have the necessary knowledge and experience to delve deeply into the technical aspects of the game environment (shape, color, language).
Thanks to an outsourcing company, the customer can hire a narrow group of specialists who will cope with the task efficiently and effectively. This is due to the presence of highly focused professionals in the outsourcing company who have the necessary knowledge and practical experience to create enviornment games that will satisfy the customer and be in demand in the gaming market.
Enter your name and email, then leave a request on our website. The project manager will contact you shortly to clarify the detailed technical specifications for your task and calculate the cost of development.
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